Introduction

Mapping is a powerful cognitive capability. This collection contains examples of mappings in our everyday life and especially in the processing of symbols (data).

Mapping ~ Translation ~ Analogy

Analogy

mapping_memory

»Analogy« = relation of similarity between two objects, phenomena, beings etc.

»analog« = comparable by transfer

''' Two analog vectors. '''
import matplotlib.pyplot as plt
xv = 3
yv = 1
plt.quiver([1, 1], [1, 3], [xv, xv], [yv, yv], angles='xy', scale_units='xy', scale=1)
plt.xlim(0, 5)
plt.ylim(0, 5)
plt.show()

mapping_analog_vector

Colorama

Colorama


Source

Colorama is described as a “Zuordnungsspiel” (“Zuordnung” = “assignment”, “allocation”, “mapping”). These are important terms in programming as well.

Colorama is an example for the importance of mapping in our world. Already as small children we get trained to map things. In the game colorado (and a lot of other mappings) the mapping is not negotiable, but we have to adjust to it.

How does learning these mappings influence other mappings? How can/ will I map this mapping to other situations?


Benoit Felix: Compter = 17 = Tellen (2014)

Project page (video on vimeo)

Benoit Felix: Compter = 17 = Tellen (2014)


Benoit Felix counts from 1 upwards but writes down the numerals (a mapping) of the numbers. Then he counts the number of strokes necessary to write each numeral and assigns this value to the numeral. He does it in Dutch until »TIEN« (10) which equals ten strokes, then in French until »ONZE« (11) which equals eleven strokes.

Art ~ challenging mappings ?


Kevin Harman: Skips (2007 -)

Project page

Kevin Harman: Skips (2007 -)


Kevin Harman: Skips (2007 -)


Elisa Jule Braun: Depressed Animals (2018)

Project page with a text by Sophia Gräfe about the work.

Elisa Jule Braun: Depressed Animals. Antbear Video


Elisa Jule Braun: Depressed Animals. Antbear Trace


Elisa Jule Braun: Depressed Animals. Drone Trace


Elisa Jule Braun: Depressed Animals. Drone Video


Heather Dewey-Hagborg: Stranger Visions (2012-13)

Project page

Heather Dewey-Hagborg: Stranger Visions (2012-13)


In Stranger Visions I collected hairs, chewed up gum, and cigarette butts from the streets, public bathrooms and waiting rooms of New York City. I extracted DNA from them and analyzed it to computationally generate 3d printed life size full color portraits representing what those individuals might look like, based on genomic research. Working with the traces strangers unwittingly left behind, the project was meant to call attention to the developing technology of forensic DNA phenotyping, the potential for a culture of biological surveillance, and the impulse towards genetic determinism. (Source)


Image Labeling / Recognition

Facial Attribute Analysis with »Deepface«


Fito Segrera – 1 & N Chairs (2017)

Project page

Fito Segrera – 1 & N Chairs


Fito Segrera – 1 & N Chairs


A camera zooms into a part of the chair and takes a pictures. This picture is transmitted to a service from Microsoft. This service returns a textual description of the image, which is displayed on the right screen. Like “A wooden seat sitting in a chair” or “A close up of a door”. Next, this description is used to search for a fitting image with the same service, which is then displayed on the left screen.

While classification is commonly done in order to receive a finite result, this work is continuously searching and creating new interpretations of its subject. The work questions the value of computations and infinite interpretations versus fixed (and believed) results.


Valentin Beinroth: Tupper-Whisper (2006)

Project page

Valentin Beinroth: Tupper-Whisper (2006)


Valentin Beinroth: Tupper-Whisper (2006)