# Introduction
Mapping is a powerful cognitive capability. This collection contains examples of mappings in our everyday life and especially in the processing of symbols (data).
*Mapping* ~ *Translation* ~ *Analogy*
## Analogy
![mapping_memory](img/mapping_memory.png)
»Analogy« = relation of **similarity** between two objects, phenomena, beings etc.
»analog« = **comparable** by transfer
```python
''' Two analog vectors. '''
import matplotlib.pyplot as plt
xv = 3
yv = 1
plt.quiver([1, 1], [1, 3], [xv, xv], [yv, yv], angles='xy', scale_units='xy', scale=1)
plt.xlim(0, 5)
plt.ylim(0, 5)
plt.show()
```
![mapping_analog_vector](img/mapping_analog_vector.png)
## Colorama
```{margin}
Ekkehard Geister (1974) | Manfred Lehmann (2006) | Ravensburger Spieleverlag
40 Spielsteine in 4 Farben. Je 10 in rot, blau, grün und gelb.
2 sechsseitige Würfel. 1 Farbwürfel und 1 Formenwürfel.
Ein Spielplan mit farblichen Feldern und ausgestanzten geometrischen Formen.
Eine Spielanleitung.
```
![Colorama](img/colorama.jpg)
[Source](https://www.brettspiele-report.de/colorama/)
Colorama is described as a "Zuordnungsspiel" ("Zuordnung" = "assignment", "allocation", "mapping"). These are important terms in programming as well.
Colorama is an example for the importance of mapping in our world. Already as small children we get trained to map things. In the game colorado (and a lot of other mappings) the mapping is not negotiable, but we have to adjust to it.
How does learning these mappings influence other mappings?
How can/ will I *map* this mapping to other situations?
## Benoit Felix: Compter = 17 = Tellen (2014)
[Project page (video on vimeo)](https://vimeo.com/105584270)
```{margin}
Benoit Felix: Compter = 17 = Tellen (2014)
```
![Benoit Felix: Compter = 17 = Tellen (2014)](img/BenoitFelix_Compter_17_Tellen.jpg)
Benoit Felix counts from 1 upwards but writes down the numerals (a mapping) of the numbers. Then he counts the number of strokes necessary to write each numeral and assigns this value to the numeral. He does it in Dutch until »TIEN« (10) which equals ten strokes, then in French until »ONZE« (11) which equals eleven strokes.
Art ~ challenging mappings ?
## Kevin Harman: Skips (2007 -)
[Project page](https://www.kevinharman.co.uk/projects/skips/)
```{margin}
Kevin Harman: Skips (2007 -)
Skip 13 (2012)
```
![Kevin Harman: Skips (2007 -)](img/Kevin-Harman_Skip-13_2012.jpg)
```{margin}
Kevin Harman: Skips (2007 -)
Skip 16 (2018)
```
![Kevin Harman: Skips (2007 -)](img/Kevin-Harman_Skip-16_2018.jpg)
## Elisa Jule Braun: Depressed Animals (2018)
[Project page](http://www.elisabraun.de/014_work.html) with a text by Sophia Gräfe about the work.
```{margin}
Elisa Jule Braun: Depressed Animals (2018)
Videos, 3D animations, kinetic objects, prints on aludibond, blueprints
```
![Elisa Jule Braun: Depressed Animals. Antbear Video](img/ElisaJuleBraun_DEPRESSED-ANIMALS.jpg)
```{margin}
Elisa Jule Braun: Depressed Animals (2018)
Videos, 3D animations, kinetic objects, prints on aludibond, blueprints
```
![Elisa Jule Braun: Depressed Animals. Antbear Trace](img/ElisaJuleBraun_DEPRESSED-ANIMALS_Antbear_Trace.jpg)
```{margin}
Elisa Jule Braun: Depressed Animals (2018)
Videos, 3D animations, kinetic objects, prints on aludibond, blueprints
```
![Elisa Jule Braun: Depressed Animals. Drone Trace](img/ElisaJuleBraun_DEPRESSED-ANIMALS_Drone_Trace.jpg)
```{margin}
Elisa Jule Braun: Depressed Animals (2018)
Videos, 3D animations, kinetic objects, prints on aludibond, blueprints
```
![Elisa Jule Braun: Depressed Animals. Drone Video](img/ElisaJuleBraun_DEPRESSED-ANIMALS_Drone_Video.jpg)
## Heather Dewey-Hagborg: Stranger Visions (2012-13)
[Project page](http://deweyhagborg.com/projects/stranger-visions)
```{margin}
Heather Dewey-Hagborg: Stranger Visions (2012-13)
```
![Heather Dewey-Hagborg: Stranger Visions (2012-13)](img/Heather-Dewey-Hagborg_StrangerVisions.jpg)
> In Stranger Visions I collected hairs, chewed up gum, and cigarette butts from the streets, public bathrooms and waiting rooms of New York City. I extracted DNA from them and analyzed it to computationally generate 3d printed life size full color portraits representing what those individuals might look like, based on genomic research. Working with the traces strangers unwittingly left behind, the project was meant to call attention to the developing technology of forensic DNA phenotyping, the potential for a culture of biological surveillance, and the impulse towards genetic determinism. ([Source](https://deweyhagborg.com/projects/stranger-visions))
## Image Labeling / Recognition
```{margin}
Facial Attribute Analysis with »Deepface«
([Source](https://github.com/serengil/deepface))
```
![Facial Attribute Analysis with »Deepface«](img/deepface.jpg)
### Fito Segrera – 1 & N Chairs (2017)
[Project page](https://fii.to/projects/ychfbheaacoay_kf)
```{margin}
Fito Segrera, 1 & N Chairs, 2017, installation view Frankfurter Kunstverein 2018, Photo: Norbert Miguletz, ©Frankfurter Kunstverein, Courtesy: the artist.
LCD screens, micro-computers, Internet connection, cognitive computation engine and custom software.
```
![Fito Segrera – 1 & N Chairs](img/FitoSegrera_1&NChairs_FKV.jpg)
```{margin}
Fito Segrera, 1 & N Chairs, 2017, installation view Frankfurter Kunstverein 2018, Photo: Norbert Miguletz, ©Frankfurter Kunstverein, Courtesy: the artist.
LCD screens, micro-computers, Internet connection, cognitive computation engine and custom software.
```
![Fito Segrera – 1 & N Chairs](img/FitoSegrera_1&NChairs_FKV_2.jpg)
A camera zooms into a part of the chair and takes a pictures.
This picture is transmitted to a service from Microsoft.
This service returns a textual description of the image, which is displayed on the right screen.
Like "A wooden seat sitting in a chair" or "A close up of a door".
Next, this description is used to search for a fitting image with the same service, which is then displayed on the left screen.
While classification is commonly done in order to receive a finite result, this work is continuously searching and creating new interpretations of its subject. The work questions the value of computations and infinite interpretations versus fixed (and believed) results.
## Valentin Beinroth: Tupper-Whisper (2006)
[Project page](https://valentinbeinroth.com/works/tupper-whisper/)
```{margin}
Valentin Beinroth: Tupper-Whisper (2006)
Tupperware-lids, wood, steel, H 75 x W 150 x D 40 cm
```
![Valentin Beinroth: Tupper-Whisper (2006)](img/BeinrothValentin_Tupperseufzer1_2006.jpg)
```{margin}
Valentin Beinroth: Tupper-Whisper (2006)
Tupperware-lids, wood, steel, H 75 x W 150 x D 40 cm
```
![Valentin Beinroth: Tupper-Whisper (2006)](img/BeinrothValentin_Tupperseufzer2_2006.jpg)